A complete atmospheric and visual overhaul of S.T.A.L.K.E.R.: Shadow of Chernobyl, rebuilt to feel cohesive, modern, and true to its vision.
Redesigned environments with biome-specific terrain, extended grass draw distance, and foliage enhanced to match the original tone.
High-poly human models with weathered, recolored outfits. Classic looks like the novice jacket and bandit tracksuit reimagined.
Layered ambiance, radio and guitar tracks, unique object sounds, and EAX reverb. Footsteps added for NPCs and mutants. In collaboration with sound designer Michael Tornabene.
Smarter, deadlier NPCs with advanced combat behaviors. They react faster, aim better, choose weapons intelligently, use launchers, grenades, and melee, avoid friendly fire, heal allies, loot, clean weapons, and more.
High-quality artwork placed contextually to add authenticity and visual interest.
New rain, skyboxes, and celestial effects with painterly sunrises and sunsets. Night skies redesigned with a striking star field for depth, contrast, and atmosphere.
Modern DX11 shader system improves lighting, atmosphere, and visual effects. Tuned to fit the mod’s color and tone.
Textures color-matched for visual harmony, featuring details like authentic diary pages, natural rust, finished interiors, and historically accurate vehicle paint. HDR-balanced for modern displays.
Core stability updates from the Zone Reclamation Project, fixing quests, dialogs, and mechanics.
Zone creatures rebuilt to amplify scale, aggression, and primal fear. Enlarged silhouettes, redesigned animations, and new sound profiles.
Objects show visible wear, baked-in shadows, and environmental storytelling. TVs emit a soft CRT glow. Key spaces feel occupied, aged, and authentic.
Supports 16:9 and 21:9 with a cleaned, realigned UI and optional large fonts for 4K. The PDA, HUD, and menus are redesigned with a modern, minimal look.
Multi-language support built-in, with in-world signs enhanced using clear, intuitive pictograms for universal readability.
Integrated OWR3 weapon pack with retextured models and full 16:9 and 21:9 support. Night and thermal vision available on select scopes.
Cut mutants brought back with new visuals and effects. Subspecies show unique behavior, enriching the ecosystem.
Optional NPC relationships offer healing, secrets, and rewards. Adds emotional depth to survival.
This video showcases some of the NPC abilities added by the mod, features not present in the original game, such as using underbarrel grenade launchers, throwing grenades, self-healing, and various new combat and death animations.
What is this?
A vanilla+ mod with no real caveats, designed to give you a better experience when playing the game for the first time. It fixes many issues and looks modern.
Does it work with Enhanced Edition?
No, it is for the 2007 version of Shadow of Chernobyl (v1.0006). It retains many elements of the original creators' vision and PC specific mechanics, for example, the ability to charge a grenade throw using right-click.
Will it run on GTX 1050 Ti, GTX 1060, etc.?
Yes, it will run on medium settings. The game is primarily CPU-bound.
Does it change the game?
Yes. It adds quality-of-life improvements in a non-intrusive, lore-friendly way, similar to the ZRP mod it’s based on. Weapons can be repaired (a feature from the later games but not in SoC), night vision is made useful, and some cut content has been restored so players can experience more of what was originally planned.
I've heard it makes the game easy?
No. Version 1.5 makes the game harder, in line with other popular S.T.A.L.K.E.R. mods. NPCs are smarter, have better vision, and react faster. Weapons use real-world stats, so your bullets connect more often, but it goes both ways. Mutants are a real threat. Claims that the mod is too easy are outdated or simply false.
Where is the content coming from?
The mod combines original work, community contributions, and select assets from across the S.T.A.L.K.E.R. series. All sources are documented, and prominent authors are honored through in-game props as easter eggs.